Neuronify QML Type
This type holds the application. More...
Import Statement: | import Neuronify . |
Inherits: |
Properties
- activeObject : var
- applicationActive : bool
- canRedo : bool
- clickMode : string
- copiedNeurons : var
- currentTimeStep : real
- draggedEntity : var
- graphEngine : alias
- highestZ : real
- paused : bool
- playbackSpeed : alias
- running : bool
- selectedEntities : var
- snapGridSize : real
- snappingEnabled : bool
- time : real
- undoIdx : int
- undoIdxCopy : int
- undoList : var
- undoRecordingEnabled : bool
Signals
- addToUndoList()
- applyProperties( object, properties)
- clickedEntity( entity, mouse)
- connectEntities( itemA, itemB)
- connectionExists( itemA, itemB)
- createConnection( sourceObject, targetObject)
- createEntity( fileUrl, properties)
- deleteEdge( edge)
- deleteEverything()
- deleteFromList( list, item)
- deleteNode( node)
- deleteSelected()
- deselectAll()
- firstLoad()
- isItemUnderConnector( item, source, connector)
- itemUnderConnector( source, connector, callback)
- loadSimulation( fileUrl)
- raiseToTop( node)
- redo()
- resetStyle()
- saveState( fileUrl)
- selectAll()
- undo()
Detailed Description
This item is created in the ApplicationWindow. It contains all the menues as well as the game canvas.
Property Documentation
activeObject : var |
copiedNeurons : var |
draggedEntity : var |
selectedEntities : var |
undoList : var |