Neuronify QML Type

This type holds the application. More...

Import Statement: import Neuronify .
Inherits:

Rectangle

Properties

Signals

Detailed Description

This item is created in the ApplicationWindow. It contains all the menues as well as the game canvas.

Property Documentation

activeObject : var


applicationActive : bool


canRedo : bool


clickMode : string


copiedNeurons : var


currentTimeStep : real


draggedEntity : var


graphEngine : alias


highestZ : real


read-onlypaused : bool


playbackSpeed : alias


read-onlyrunning : bool


selectedEntities : var


snapGridSize : real


snappingEnabled : bool


time : real


undoIdx : int


undoIdxCopy : int


undoList : var


undoRecordingEnabled : bool


Signal Documentation

addToUndoList()


applyProperties( object, properties)


clickedEntity( entity, mouse)


connectEntities( itemA, itemB)


connectionExists( itemA, itemB)


createConnection( sourceObject, targetObject)


createEntity( fileUrl, properties)


deleteEdge( edge)


deleteEverything()


deleteFromList( list, item)


deleteNode( node)


deleteSelected()


deselectAll()


firstLoad()


isItemUnderConnector( item, source, connector)


itemUnderConnector( source, connector, callback)


loadSimulation( fileUrl)


raiseToTop( node)


redo()


resetStyle()


saveState( fileUrl)


selectAll()


undo()